
Though Capsule Spawn has a chance to spawn an explosive capsule, the chances of this happening are very rare additionally, the move only has use as a "get-off-me" option if all items are turned off. Most of its special moves are also not reliable. Most of its ground moves, even though they have a fast startup, also have medium to heavy ending lag, making Sandbag open to attacks if it misses said moves. This can be remedied by using Soaping and Sanddash, with which it can then move extremely fast, covering the entire Waiting Room in about two thirds of a second. However, as Sandbag is a joke character, its useful qualities are overwhelmed by an abundance of weak points, especially concerning its mobility, as it possesses some of the slowest raw mobility in the game. Lastly, its up special, Bomb-omb Toss, can potentially turn the tide of battle if a player touches the Bomb-omb first. Its down special, Sanddash, is a controllable burst of movement that can be directed anywhere, and it can cancel into any of his attacks. Its side special, Sandgrab, is a command grab, allowing it to bypass shields, and it can also provide good horizontal recovery in midair. Its neutral special, Capsule Spawn, allows it to spawn a Capsule that can contain any item currently active in the items switch and has a chance to explode instead, dealing high damage and knockback, making it a situational finisher. Sandbag's special moves also reflect its absurdity and unorthodox playstyle. All of its aerials have good startup and can be used as combo starters or extenders, such as its neutral and back aerials, or as finishers, most notably with its down aerial, which is currently the strongest meteor smash in the game and among the fastest.

It also possesses one of the fastest sidesteps in the game. Because of this, it also boasts good setups into many different finishers, such as its forward smash and dash attack. Most of its moves deal good amounts of damage and have very fast startup, letting Sandbag increase its opponents' damage quickly and efficiently. One of Sandbag's biggest strengths is its damage-racking capability. Sandbag has fairly average attributes all around, his weight being tied with Mario, Luigi and Waluigi, counting as a middleweight character, his walking speeds are fast, even being tied with Fox, but his running speeds are very slow, since he only hops as opposed of actually running, counted as the second-slowest character in the game, the first character to be the slowest is Jigglypuff. Sandbag, true to its playstyle, is a highly unorthodox character in function, utilizing moves that normally would not be seen on any other fighter in the series. Sandbag was a pet project by developer, James Hadden, and its development was completed in a week's time thanks to the character using only three sprites in all of its animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.Īttributes See also: Sandbag (Super Smash Flash 2)/Hard data However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. It was first revealed in SSF2 Dev Blog #5 on Apand initially thought to be an April Fools' Day joke.


Sandbag is a newcomer unlockable character in Super Smash Flash 2. Alternatively, win a match online against a player who either has unlocked Sandbag or has won an online match against a developer. SandbagĬlear Classic with a random character on Normal difficulty or higher without using continues, then defeat it in a 1- stock match on Waiting Room. For general information about the character, see Sandbag. This article is about Sandbag's appearance in Super Smash Flash 2.
